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Síntoma de Poder (SINPO)

Prototype | Thesis

In the middle of the siege, the generals of the Thardarense army must make decisions of questionable morality. Will they save the wounded or escape for their lives?

Genres
Narrative Visual Novel Branching
Platforms
PC

Game & Narrative Designer

  • 🎮 I designed the core mechanics with an approach that combines the narrative of visual novels with the agility of real-time games .

  • 🧙 I developed the story, characters, and worldbuilding , creating a fantastical yet believable world, ideal for exploring moral dilemmas and central themes of the project.

  • 📚 I documented the project in a hierarchical structure , branched from the main GDD , facilitating the organization and monitoring of development.

MAIN ROLE

MULTIMEDIA

SUPPORTING ROLES

Programmer

  • 💬 I programmed the dialogue system with INK , a library focused on narrative experiences, and designed templates in Google Sheets to facilitate its implementation using JSON files.

  • 🌍 I developed the UI and worldbuilding systems , integrating them so that the narrative content was relevant and completely diegetic within the game universe.

Artist

  • 🖌️ I created the concept art for characters and settings , developing final versions that were digitized and implemented within the game.

  • 🖥️ I designed and implemented the game's UI with a diegetic approach, ensuring that each visual element reinforced the project's narrative .

SAMPLES

LEARNINGS

RECOGNITIONS

© 2024 | HeinzDBV

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